// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "UI/Core/RuleWidget.h"
#include "UI_SkillSlot.generated.h"

class UTextBlock;
class UImage;
/**
 * 
 */
UCLASS()
class TF_20240717_API UUI_SkillSlot : public URuleWidget
{
	GENERATED_BODY()

	UPROPERTY(meta=(BindWidget))
	UImage* SkillIcon;

	UPROPERTY(meta=(BindWidget))
	UImage* SkillCD;

	UPROPERTY(meta=(BindWidget))
	UTextBlock* SkillNumber;

	UPROPERTY(meta=(BindWidget))
	UTextBlock* KeyValueNumber;

	UPROPERTY(meta=(BindWidget))
	UTextBlock* SkillCDValue;

	UPROPERTY(meta=(BindWidget))
	class UButton* ClickButton;

public:
	virtual void NativeConstruct() override;

private:
	UFUNCTION()
	void OnClickedWidget();
};
